Eat to grow.
Pellets give a tiny bit of mass. Other blobs give a lot. You can eat anyone meaningfully smaller than you (~1.25× the rule of thumb). Bigger = harder to escape from, but slower to chase.
One bloom every evening at 20:00 UTC. Everyone enters the same world. Last blob alive wins that evening's championship. Tomorrow you do it again.
Pellets give a tiny bit of mass. Other blobs give a lot. You can eat anyone meaningfully smaller than you (~1.25× the rule of thumb). Bigger = harder to escape from, but slower to chase.
Bigger blobs eat you the same way you eat the small ones. When you die you can keep watching, or come back tomorrow. There's exactly one bloom per day — make it count.
The red safe zone shrinks throughout the bloom. Outside it, you bleed mass per second. At the centre lurks a black hole that pulls you in if you wander too close.
Same game, three input modes. Pick whichever device you're holding when the bloom starts.
The big red ring. Inside is safe. Outside, your mass bleeds away every second — a few seconds is survivable, a minute outside is fatal even for a giant.
The zone shrinks faster as more players die, so the late game compresses everyone into a tiny arena where there's nowhere left to hide.
A small dark disc at the centre of the world. It pulls everything within range — pellets, ejected mass, blobs. Touch the core and you die instantly, regardless of mass.
Big blobs use it as a kill zone: shove a smaller player past the event horizon. Small blobs use the rim as a free pellet farm. Pick your moment.
The first 60 seconds are mostly free mass. Anyone trying to fight in the opening loses momentum.
The safe zone shrinks inward — staying in the rim is fine early, but late game you're in a knife fight whether you like it or not.
Two halves can chase faster, but each is half the mass and any predator nearby eats them for free. Use only when you're certain of the kill.
Don't farm it for the sake of farming — use the gravity to herd opponents toward the void.
Symmetric stalemates last forever. Force the smaller player to risk the wall or split first.
You can play immediately — pick a 3-15 character handle and a colour, hit join. Your stats stack up against the device you're on.
Clear your browser storage and you start over.
Sign in with email magic-link, Google, or Discord and your handle becomes permanently yours. Your previous anonymous runs on this device are linked to the account.
Profile page lives at /u?h=YOURNAME — share it after
a good win.
The next bloom is closer than you think.